The Wizard Rincewind
Marmoset Toolbag Render

Marmoset Toolbag Render

Marmoset Toolbag Render Close-up

Marmoset Toolbag Render Close-up

Unreal Engine 5.4 Campfire Scene

Marmoset Toolbag Front/back

Marmoset Toolbag Front/back

Marmoset Toolbag Wireframe

Marmoset Toolbag Wireframe

Marmoset Toolbag 360 render

Marmoset Toolbag 360 render

Unreal Engine 5.4 Playtesting

Personal Project based on Paul Kidby's depiction of The Wizard Rincewind from the Discworld novels by Terry Pratchett.

For this project I wanted to dive deeper into a couple of different areas of Real-time Character Art. I.e Cloth creation in Marvellous Designer, hair creation with hair cards as well as setting up a playable character in Unreal Engine 5

Sculpting/Modelling in Zbrush
Cloth creation in Marvellous Designer
Retopo/UV/Hair in Maya
Baking and Texturing in Substance Painter
Additional Baking and rendering in Marmoset Toolbag
riggong and skinning using Accurig
Additional presentation and set up in Unreal Engine 5.4

Environment was created using assets from Fab/Unreal